Some Key Dates 12 Sep (week 3):
project 1 due Tuesday night 19 Sep (week 4): quiz
1 22 Sep (week 4):
project 2 due Friday night 26 Sep (week 5): test
1 10 Oct (week 7): no
class Tuesday (Mid-Semester Break) 20 Oct (week 8):
project 3 due Friday night 24 Oct (week 9): quiz
2 31 Oct (week 10): test
2 03 Nov (Friday):
withdrawal deadline 21 Nov (week 12): no
class Thursday (Thanksgiving Holiday) 28 Nov (week 14): test
3 07 Dec (week 15): last
class + quiz 3 10 Dec (week 15): project 4 due 15 Dec: test 4 (final) – note: Friday,
1-3pm Preliminary Schedule (Based on Dr. Yacobellis' Spring 2017
COMP 313 Schedule – Subject to Change)
Previous
version (Spring 2017)
Week 1: 29 August Sessions
- organizational matters
- introduction: instructor, TA
- course objectives
- course texts
- course roadmap (see the last page of this document)
- Piazza discussion forum (mandatory subscription – link
through Sakai)
- how to get help
- prerequisites and review topics: 271 313 overview
- motivation, including embedded systems
- brief overview of batch versus event-based programming
- requirements
- functional: y = f(x)
- nonfunctional: additional properties of f, e.g.
- testability
- most important nonfunctional
requirement
- allows testing whether
functional requirements are met
- good architecture often
happens as a side-effect (APPP pp. 36-38)
- performance
- scalability
- e.g. performance for large
data sets: asymptotic order of complexity
(big-Oh) in terms of input size n
- reliability
- maintainability
- static versus dynamic NFRs
- discussion of projects 1 and 2
- course software with demo
- prerequisite assessment
Reading/Podcasts
Week 2: 5 September Sessions
- announcements
- data structures
- linear vs. nonlinear
- position-based vs. policy-based (see also here)
- performance
- tying data structure choices to requirements
- data abstraction
- addressing: pointers, references
- aggregation (product types): structs, records
- example: node in a linked list
- variation (sum types): tagged unions, multiple
implementations of an interface
- example: mutable
set abstraction
- add element
- remove element
- check whether an element is present
- check if empty
- how many elements
- several possible implementations
- reasonable: binary search tree, hash
table, bit vector (for small underlying domains)
- less reasonable: array, linked list
- see also here
- group activity: problem 4 on prerequisite assessment
Reading/Podcasts
- OOPUJ chapters 4, 5
- Object Roles and Polymorphism; Method Overloading
Week 3: 12 September Sessions
- announcements
- project 1/software installation check-up
- Quiz 1 next week
- discussion of project 2
- basics of object-oriented programming up to
genericity (Generics)
- Inheritance and Composition
- Interfaces
- Abstract Classes
- More on Test-Driven Development
- JUnit Annotations, test methods, and examples
Reading/Podcasts Homework
- Project 1 due Tuesday, September 13
Week 4: 19 September Sessions
- Quiz 1: short quiz on first 2 SE
Radio episodes, patterns and dependencies
- announcements
- basics of object-oriented programming - through the rest of the online document
- Generic types
- Supplemental material: Java Collections, data
structures, and Object-inherited methods (see course slides)
- Optional topic - Coad: modeling with UML and
color: overview, book chapter
- reverse engineering JUnit tests (test 1 topic)
- introduction to Design Patterns
- Overview
- Factory method, Strategy, Visitor
- Resources
- tutorialspoint website
- Bob Tarr pdf slides on Sakai
- APPP Design Pattern references
- Factory: Chapter 29
- Strategy: Chapter 22
- Visitor: Chapter 35
- project 3 introduction (only if time)
Reading/Podcasts
- Bob Tarr pdf slide sets on Factory, Strategy, and
Visitor Design Patterns
- Agile Principles, Patterns, and Practices in C# (APPP)
chapters 1-3 and Design Patterns chapters as above
- Agile Practices; Extreme Programming Overview;
Planning
- Factory, Strategy, and Visitor Design Patterns
Homework
- Project 2 due Friday, September 22
Week 5: 26 September Sessions
- test 1
- announcements
- more Design Patterns
- Decorator and Composite
- Visitor revisited
- Resources
- tutorialspoint website
- Bob Tarr pdf slides on Sakai
- APPP Design Pattern references
- Decorator: part of Chapter
35
- Composite: Chapter 31
- Visitor: Chapter 35
- project 3
- Shapes interface and Visitor<Result> generic
interface
- concrete Shapes: Circle, Rectangle, ...
- concrete Visitors: Draw, Size, and Bounding Box
- project 3 TODOs (Android Studio: Tools => View
=> TODO)
- project 3 Decorators: Outline, Stroke, Location, ...
- Android Canvas and Paint classes and online
documentation
- Unit tests using Gradle and Mockito; the Fixtures
class
Reading/Podcasts
- Bob Tarr pdf slide sets on Decorator, Composite, and
Visitor Design Patterns
- APPP chapters 4-6 and Design Patterns chapters as
above
- Testing; Refactoring; A Programming Episode
- Decorator, Composite, and Visitor Design Patterns
- SE Radio episode 167 on unit testing
Week 6: 3 October Sessions
- announcements
- team members posted on Sakai and Piazza
- team repositories: cs313f17teamNp3
- discussion of test 1
- continued project 3 detailed discussion
- more classes, including Fixtures
- Mokito "white box" unit tests (esp. for the
Bounding Box Visitor)
- how to run the unit tests
- expressions and vexpressions Java examples - using a Visitor<Result>
interface to visit arithmetic expressions
- coding guidelines
- UML diagrams and 30-minute in-class group activity
- create a UML class diagram for project 3 (hand-drawn
is best)
- Submit (a picture of) the diagram plus a brief write
up about how you did it on Sakai - one per group
- Agile development (if time)
Reading/Podcasts Week 7: 10 October Sessions
- announcements
- Tuesday, October 10, is
mid-semester break, no class that day!
- overview of Java 8 and 9 concepts and capabilities
Reading/Podcasts Week 8: 17 October Sessions
- announcements
- any remaining questions about project 3
- reminders: Quiz 2 next week (2 SE Radio podcasts), test 2 the following week
- principles of object-oriented programming: SOLID
- S - Single Responsibility Principle
- O - Open Closed Principle
- L - Liskov Substitution Principle
- I - Interface Segregation Principle
- D - Dependency Inversion Principle
- References
- SOLID and other basic object-oriented design
principles ("SOLID + 2"): presentation
- Android example programs
Reading/Podcasts Homework
- Project 3 due Friday, October 21
Week 9: 24 October Sessions
- Quiz 2: short quiz on second 2 SE
Radio episodes, unit testing (167) and refactoring (46)
- announcements
- more design patterns (all from Week 8)
- Adapter
- Facade
- Observer
- State - including a review
- Command
- modeling and introduction to Project 4
- Android framework overview
Reading/Podcasts
- APPP chapters 33, 23, 32, 15, 21
- Adapter - 33
- Facade - 23
- Observer - 32
- State - 15
- Command - 21
Week 10: 31
October Sessions
- test 2
- Android
- UML Extended State Machines (with guards)
- the implicit clickcounter state machine
- in-class group exercise: create a dynamic UML extended
state machine model for Project 4
- capture these to submit as part of each Group's Project 4 submission
Reading/Podcasts Homework - Project 4 extra credit extended state machine assignment due Saturday by 11:55pm
Week 11: 7 November Sessions
- announcements
- reminder:
you should have listened to SE Radio episode 65 last week on embedded
systems!
- test 2 discussion - as needed
- detailed discussion of testing in clickcounter and stopwatch examples
- in-class group exercise: create a comprehensive set of
unit tests for Project 4
- also capture these to submit as part of each Group's Project 4 submission
- more Android examples - only if time
- possibly time to work on Project 4 in your teams
Reading/Podcasts
- same as week 10
- relevant architectural/design patterns
- State pattern (APPP
chapter 36)
- event listener/callback
- UI architectural patterns
Homework - Project 4 extra credit tests (and extended state machine) assignment due Saturday by 11:55pm
Week 12: 14 November
- event-driven programming - Test 3 roadmap items
- textual versions of UML (extended) state diagrams
- saving and restoring Activity state
- event-driven programming
- Model-View-Adapter in ClickCounter and Stopwatch (also
Test 3-related)
- agile development principles and process/practices (if time)
- possibly time to work on Project 4 in your Groups
Reading/Podcasts
- APPP chapters 7-9, 18, 19
- What is Agile Design; The Single-Responsibility
Principle; The Open/Closed Principle
- Sequence Diagrams
- Class Diagrams
- SE Radio episode 12 on concurrency (covered in quiz 3)
Week 13: 21 November
- announcements
- test 3 next week - practice test is in Week 13 on
Sakai
- Thursday is
Thanksgiving, no class!
- agile development principles and process/practices (if needed)
- time to work on Project 4 in your Groups
Reading/Podcasts
- APPP chapters 10-12
- The Liskov Substitution Principle (LSP)
- The Dependency-Inversion Principle (DIP)
- The Interface Segregation Principle (ISP)
- SE Radio episode 12 on concurrency (covered in quiz 3)
Week 14: 28 November
- test 3
- test 3 discussion, if needed
- announcements
- course IDEA survey opens 11/27 and closes 12/8
Quiz 3 next week -> replaced with time for IDEA survey
- concurrency
- example: prime number checker
- direct execution
- asynchronous (background) execution
- cloud-based execution
- possibly time to work on Project 4
Reading/Podcasts
Week 15: 5 December
- Quiz 3: short quiz on next 3 SE
Radio episodes, embedded systems (65), concurrency (12), and software
architecture (23)
- Replaced with time to fill in the IDEA survey
- announcements
- IDEA survey reminder - IDEA survey closes 12/8 at
11:59pm
- test 4 (final exam) next week - practice exam in Week
15 folder
- final topics from Week 14, if needed
- Cloud Computing - XaaS (X as a Service)
- possible Java 8 overview
- possible in-class time to finish Project 4
Homework
- Project 4 due Saturday night,
December 9, by 11:55pm
Reading/Podcasts Final Sessions (Week 16): Friday, 15 December - final
exam
- announcements, if any
- test 4 (final)
Reading/Podcasts Dr. Läufer’s Course
Outline
Overall Outline of Topics (subject to revision)
- organization, motivation, introduction (1 week: 1
total)
- what
makes software good?
- requirements:
functional vs. nonfunctional
- the
importance of testing
- basics of object-oriented programming (2 weeks: 3
total)
- semantics:
reference vs. value, equality vs. identity
- types
and classes: relationships, polymorphism
- code
organization: member access, packages/namespaces
- agile development process (1 week: 4 total)
- overview
- testing
- refactoring
- continuous
integration and delivery
- object-oriented design principles (2 weeks: 6 total)
- overview
- SOLID
- designing
with interfaces
- agile object-oriented modeling (2 weeks: 8 total)
- main
UML diagrams: class, state machine, sequence
- archetypes
and colors
- software design patterns (2 weeks: 10 total)
- key
patterns from APPP and HFDP
- concurrent programming (3 weeks: 13 total)
- distributed programming (1 week: 14 total)
- overview
and principles
- connecting
to web services
Typical structure of a weekly session
- OOPUJ or APPP or PA topics
- project discussion and related topics
- pair/group presentation or other activity
Typical assignments over a two-to-three-week period
- reading
- listening to SE (Software Engineering) Radio episodes
- programming project
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