Some
Key Dates
14 Feb (week 5): test 1
06 Mar (Week 8): no class (Spring Break)
21 Mar (week 10): test 2
27 Mar (Monday): withdrawal deadline
18 Apr (week 14): test 3
25 Apr (week 15): last class
05 May (Friday): test 4 (final) 05 May (Friday): project presentations (Project 5/6 due Thursday, May 4, at 5pm!)
Preliminary
Schedule
(Based on Dr. Yacobellis' Fall, 2016, COMP 413 Schedule –
Subject to Change)
Previous version (Fall
2016)
Week 1: 17 Jan
Session
- organizational
matters
- introduction:
instructor, TA
- course objectives
- course texts
- course roadmap
(see the last page of this document)
- Piazza discussion
forum (mandatory subscription – link through Sakai)
- how to get help
- prerequisites and
review topics: 271 313
overview
- motivation,
including embedded systems
- brief overview of
batch versus event-based programming
- requirements
- functional: y =
f(x)
- nonfunctional:
additional properties of f, e.g.
- testability
- most
important nonfunctional requirement
- allows
testing whether functional requirements are met
- good
architecture often happens as a side-effect (APPP pp. 36-38)
- performance
- scalability
- e.g.
performance for large data sets: asymptotic order of complexity
(big-Oh) in terms of input size n
- reliability
- maintainability
- static versus
dynamic NFRs
- discussion of
projects 1 and 2
- course software
with demo
- prerequisite
assessment
Reading/Podcasts
Week
2: 24 Jan
Session
- announcements
- data structures
- linear vs.
nonlinear
- position-based
vs. policy-based (see also here)
- performance
- tying data
structure choices to requirements
- data abstraction
- addressing:
pointers, references
- aggregation (product
types): structs, records
- example: node in
a linked list
- variation (sum
types): tagged unions, multiple implementations of an interface
- example: mutable set abstraction
- add element
- remove
element
- check
whether an element is present
- check if
empty
- how many
elements
- several
possible implementations
- reasonable:
binary search tree, hash table, bit vector (for small
underlying domains)
- less
reasonable: array, linked list
- see
also here
- group
activity: problem 4 on prerequisite assessment
Reading/Podcasts
- OOPUJ chapters 4,
5
- Object Roles and
Polymorphism; Method Overloading
Week
3: 31 Jan
Session
- announcements
- project
1/software installation check-up
- Quiz 1 next week
- discussion of
project 2
- basics
of object-oriented programming up to
genericity (Generics)
- Inheritance
and Composition
- Interfaces
- Abstract
Classes
- More on
Test-Driven Development
- JUnit
Annotations, test methods, and examples
Reading/Podcasts
Homework
Week
4: 07 Feb
Session
- Quiz
1: short quiz on first 2 SE Radio episodes, patterns and dependencies
- announcements
- test 1 next week;
roadmap on Sakai
- basics
of object-oriented programming - through the rest of the
online document
- Generic types
- Supplemental
material: Java Collections, data structures, and Object-inherited methods
(see course slides)
- Optional topic -
Coad: modeling with UML and color: overview, book
chapter
- reverse
engineering JUnit tests (test 1 topic)
- introduction to
Design Patterns
- Overview
- Factory method,
Strategy, Visitor
- Resources
- tutorialspoint
website
- Bob Tarr pdf
slides on Sakai
- APPP Design
Pattern references
- Factory:
Chapter 29
- Strategy:
Chapter 22
- Visitor:
Chapter 35
- project 3
introduction (only if time)
Reading/Podcasts
- Bob Tarr pdf slide
sets on Factory, Strategy, and Visitor Design Patterns
- Agile Principles,
Patterns, and Practices in C# (APPP) chapters 1-3 and Design Patterns
chapters as above
- Agile Practices;
Extreme Programming Overview; Planning
- Factory,
Strategy, and Visitor Design Patterns
Homework
- Project
2 due Friday night
Week 5: 14 Feb
Session
- test
1
- announcements
- more Design
Patterns
- Decorator and
Composite
- Visitor revisited
- Resources
- tutorialspoint
website
- Bob Tarr pdf
slides on Sakai
- APPP Design
Pattern references
- Decorator:
part of Chapter 35
- Composite:
Chapter 31
- Visitor:
Chapter 35
- project 3
- Shapes interface
and Visitor<Result> generic interface
- concrete Shapes:
Circle, Rectangle, ...
- concrete
Visitors: Draw, Size, and Bounding Box
- project 3 TODOs
(Android Studio: Tools => View => TODO)
- project 3
Decorators: Outline, Stroke, Location, ...
- Android Canvas
and Paint classes and online documentation
- Unit tests using
Gradle and Mockito; the Fixtures class
Reading/Podcasts
- Bob Tarr pdf slide
sets on Decorator, Composite, and Visitor Design Patterns
- APPP chapters
4-6 and Design Patterns chapters as above
- Testing;
Refactoring; A Programming Episode
- Decorator,
Composite, and Visitor Design Patterns
- SE
Radio episode 167 on unit testing
Week
6: 21 Feb
Session
- announcements
- team members
posted on Sakai and Piazza
- team
repositories: cs313sp16teamNp3
- discussion of test
1
- continued project
3 detailed discussion
- more classes,
including Fixtures
- Mokito "white
box" unit tests (esp. for the Bounding Box Visitor)
- how to run the
unit tests
- expressions and vexpressions Java
examples - using a Visitor<Result> interface to visit arithmetic
expressions
- coding guidelines
- UML diagrams and
30-minute in-class group activity
- create a UML class
diagram for project 3 (hand-drawn is best)
- Submit (a picture
of) the diagram plus a brief write up about how you did it on Sakai - one
per group
- Agile development
(if time)
Reading/Podcasts
Week
7: 28 Feb
Session
- announcements
- any remaining
questions about project 3
- reminders: Quiz 2 on March 14 (2 SE Radio podcasts), test
2 on March 21
- principles of
object-oriented programming: SOLID
- S - Single
Responsibility Principle
- O - Open Closed
Principle
- L - Liskov
Substitution Principle
- I - Interface
Segregation Principle
- D - Dependency
Inversion Principle
- References
- SOLID and
other basic object-oriented design principles ("SOLID +
2"): presentation
- Android example
programs
Reading/Podcasts
Homework
- Project 3 due Friday night
Week 8: 06 Mar (Spring
Break)
Week
9: 14 Mar
Session
- Quiz
2: short quiz on second 2 SE Radio episodes, unit testing
(167) and refactoring (46)
- announcements
- more design
patterns
- Adapter
- Facade
- Observer
- State - including
a review
- Command
- modeling and
introduction to Project 4
- Android framework
(if needed)
Reading/Podcasts
- APPP chapters 33,
23, 32, 15, 21
- Adapter - 33
- Facade - 23
- Observer - 32
- State - 15
- Command - 21
Week 10: 21 Mar
Session
- test
2
- Android
- UML Extended State
Machines (with guards)
- in-class group
exercise: create a dynamic UML extended state machine model for Project 4
- capture these to
submit as part of each Group's Project 4 submission
Reading/Podcasts
Week
11: 28 Mar
Session
- announcements
- reminder: you should have
listened to SE Radio episode 65 last week on embedded systems!
- test 2 discussion
- as needed
- detailed
discussion of testing in clickcounter and stopwatch examples
- in-class group
exercise: create a comprehensive set of unit tests for Project 4
- also capture
these to submit as part of each Group's Project 4 submission
- more Android
examples - only if time
- possibly time to
work on Project 4 in your teams
Reading/Podcasts
- same as week 10
- relevant
architectural/design patterns
- State pattern (APPP
chapter 36)
- event
listener/callback
- UI architectural
patterns
Week
12: 04 Apr
- brief review of
extended state diagrams
- Project 4: saving
and restoring Activity state
- event-driven
programming - Test 3 roadmap items
- Model-View-Adapter
in ClickCounter and Stopwatch
- possibly time to
work on Project 4 in your teams
Reading/Podcasts
- APPP chapters 7-9,
18, 19
- What is Agile
Design; The Single-Responsibility Principle; The Open/Closed Principle
- Sequence Diagrams
- Class Diagrams
- SE
Radio episode 12 on concurrency
Week
13: 11 Apr
- announcements
- test 3 next week -
practice test is in Week 13 on Sakai
- project 5 introduction
- agile design:
process, not event: presentation
- design
smells:
usually subjective, sometimes objective
- rigidity:
difficult to change
- fragility: easy
to break
- immobility:
difficult to reuse
- viscosity (of
software, of environment): it is difficult to do the right thing
- accidental
complexity: e.g., overdesign
- needless
repetition (DRY)
- opacity
- overview of SOLID
design principles
- design
perfume
- refactoring
- immutability
Other topics
Homework
- Project
4 due Thursday night, April 13, by 11:55pm
Reading/Podcasts
- PA chapters 6 and
8
- Building a View
- Drawing 2D and 3D
Graphics
- APPP chapter 10-12
- The Liskov
Substitution Principle (LSP); The Dependency-Inversion Principle
(DIP);
The Interface Segregation Principle (ISP)
Week
14: 18 Apr
Reading/Podcasts
Week
15: 25 Apr
- Quiz
3: short quiz on next 3 SE Radio episodes, embedded
systems (65), concurrency (12), and software architecture (23)
- announcements
- IDEA survey
reminder
- test 4 (final
exam) next week
- Project 5/6
presentation and submission next week
- test 3 discussion,
if needed
- final topics from
Week 14, if needed
- possible Java 8
overview
- possible in-class
time to work on Project 5/6
Reading/Podcasts
Final Session (Week 16): Friday 05 May 1-3pm
- announcements, if
any
- test
4 (final)
- review
of Project 5/6 team implementations
Reading/Podcasts
Homework
- Project
5/6 due Thursday, May 4, at 5pm
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