Some Key Dates 21 Jan (Week 2 Monday): no class (MLK Holiday)
30 Jan (Week 3): project 1 due Wednesday night 04 Feb (Week 4): quiz 1 11 Feb (Week 5): test 1 15 Feb (Week 5): project 2 due Friday night 04 Mar (all of Week 8): no classes (Spring Break) 11 Mar (Week 9): quiz 2 18 Mar (Week 10): test 2 22 Mar (Week 10): project 3 due Friday night25 Mar (Monday): withdrawal deadline 15 Apr (Week 14): test 3 19 Apr (Week 14 Friday): no class (Easter Break) 22 Apr (Week 15): last class week 22 Apr (Week 15 Monday): no class (Easter Break)27 Apr (Week 15): project 4 due Saturday night 04 May (week 16, Saturday): test 4 (final exam)
Preliminary Schedule (Based on Dr. Yacobellis' Spring, 2018, COMP 313 Schedule – Subject to Change) Previous version (Spring 2018) Week 1: 14 Jan Session - organizational matters
- introduction: instructor, TA
- course objectives
- course texts
- course roadmap (see the last page of this document)
- Piazza discussion forum (mandatory subscription – link through Sakai)
- how to get help
- prerequisites and review topics: 271 313 overview
- motivation, including embedded systems
- brief overview of batch versus event-based programming
- requirements
- functional: y = f(x)
- nonfunctional: additional properties of f, e.g.
- testability
- most important nonfunctional requirement
- allows testing whether functional requirements are met
- good architecture often happens as a side-effect (APPP pp. 36-38)
- performance
- scalability
- e.g. performance for large data sets: asymptotic order of complexity
(big-Oh) in terms of input size n
- reliability
- maintainability
- static versus dynamic NFRs
- discussion of projects 1 and 2
- course software with demo
- prerequisite assessment
Reading/Podcasts
Week 2: 21 Jan - no class Monday, Martin Luther King Day Session - announcements
- data structures
- linear vs. nonlinear
- position-based vs. policy-based (see also here)
- performance
- tying data structure choices to requirements
- data abstraction
- addressing: pointers, references
- aggregation (product types): structs, records
- example: node in a linked list
- variation (sum types): tagged unions, multiple implementations of an interface
- example: mutable set abstraction
- add element
- remove element
- check whether an element is present
- check if empty
- how many elements
- several possible implementations
- reasonable: binary search tree, hash table, bit vector (for small underlying domains)
- less reasonable: array, linked list
- see also here
- group activity: problem 4 on prerequisite assessment
Reading/Podcasts - OOPUJ chapters 4, 5
- Object Roles and Polymorphism; Method Overloading
Week 3: 28 Jan Session - announcements
- project 1/software installation check-up
- Quiz 1 next week
- discussion of project 2
- basics of object-oriented programming up to genericity (Generics)
- Inheritance and Composition
- Interfaces
- Abstract Classes
- More on Test-Driven Development
- JUnit Annotations, test methods, and examples
Reading/Podcasts Homework - Project 1 due Wednesday night, January 30
Week 4: 04 Feb Session - Quiz 1: short quiz on first 2 SE Radio episodes, patterns and dependencies
- announcements
- test 1 next week; roadmap on Sakai
- basics of object-oriented programming - through the rest of the online document
- Generic types
- Supplemental material: Java Collections, data structures, and Object-inherited methods (see course slides)
- Optional topic - Coad: modeling with UML and color: overview, book chapter
- reverse engineering JUnit tests (test 1 topic)
- introduction to Design Patterns
- Overview
- Factory method, Strategy, Visitor
- Resources
- tutorialspoint website
- Bob Tarr pdf slides on Sakai
- APPP Design Pattern references
- Factory: Chapter 29
- Strategy: Chapter 22
- Visitor: Chapter 35
- project 3 introduction (only if time)
Reading/Podcasts - Bob Tarr pdf slide sets on Factory, Strategy, and Visitor Design Patterns
- Agile Principles, Patterns, and Practices in C# (APPP) chapters 1-3 and Design Patterns chapters as above
- Agile Practices; Extreme Programming Overview; Planning
- Factory, Strategy, and Visitor Design Patterns
Week 5: 11 Feb Session - test 1
- announcements
- more Design Patterns
- Decorator and Composite
- Visitor revisited
- Resources
- tutorialspoint website
- Bob Tarr pdf slides on Sakai
- APPP Design Pattern references
- Decorator: part of Chapter 35
- Composite: Chapter 31
- Visitor: Chapter 35
- project 3
- Shapes interface and Visitor<Result> generic interface
- concrete Shapes: Circle, Rectangle, ...
- concrete Visitors: Draw, Size, and Bounding Box
- project 3 TODOs (Android Studio: Tools => View => TODO)
- project 3 Decorators: Outline, Stroke, Location, ...
- Android Canvas and Paint classes and online documentation
- Unit tests using Gradle and Mockito; the Fixtures class
Reading/Podcasts - Bob Tarr pdf slide sets on Decorator, Composite, and Visitor Design Patterns
- APPP chapters 4-6 and Design Patterns chapters as above
- Testing; Refactoring; A Programming Episode
- Decorator, Composite, and Visitor Design Patterns
- SE Radio episode 167 on unit testing
Homework - Project 2 due Friday night
Week 6: 18 Feb Session - announcements
- team members posted on Sakai and Piazza
- team repositories: cs313sp18teamNp3
- discussion of test 1
- continued project 3 detailed discussion
- more classes, including Fixtures
- Mokito "white box" unit tests (esp. for the Bounding Box Visitor)
- how to run the unit tests
- expressions and vexpressions Java examples - using a Visitor<Result> interface to visit arithmetic expressions
- coding guidelines
- UML diagrams and 30-minute in-class group activity
- create a UML class diagram for project 3 (hand-drawn is best)
- Submit (a picture of) the diagram plus a brief write up about how you did it on Sakai - one per group
- Agile development (if time)
Reading/Podcasts
Week 7: 25 Feb Session - announcements
- any remaining questions about project 3
- reminders: Quiz 2 on March 11 (2 SE Radio podcasts), test 2 on March 18
- principles of object-oriented programming: SOLID
- S - Single Responsibility Principle
- O - Open Closed Principle
- L - Liskov Substitution Principle
- I - Interface Segregation Principle
- D - Dependency Inversion Principle
- References
- SOLID and other basic object-oriented design principles ("SOLID + 2"): presentation
- Android example programs
Reading/Podcasts
Week 8: 04 Mar (Spring Break)
Week 9: 11 Mar Session - Quiz 2: short quiz on second 2 SE Radio episodes, unit testing (167) and refactoring (46)
- announcements
- more design patterns
- Adapter
- Facade
- Observer
- State - including a review
- Command
- modeling and introduction to Project 4
- Android framework (if needed)
Reading/Podcasts - APPP chapters 33, 23, 32, 15, 21
- Adapter - 33
- Facade - 23
- Observer - 32
- State - 15
- Command - 21
Week 10: 18 Mar Session - test 2
- Android
- UML Extended State Machines (with guards)
- in-class group exercise: create a dynamic UML extended state machine model for Project 4
- capture these to submit as part of each Group's Project 4 submission
Reading/Podcasts Homework - Project 3 due Friday night
Week 11: 25 Mar Session - announcements
- withdrawal deadline for a "W" grade
- reminder: you should have listened to SE Radio episode 65 last week on embedded systems!
- test 2 discussion - as needed
- detailed discussion of testing in clickcounter and stopwatch examples
- in-class group exercise: create a comprehensive set of unit tests for Project 4
- also capture these to submit as part of each Group's Project 4 submission
- more Android examples - only if time
- possibly time to work on Project 4 in your teams
Reading/Podcasts - same as week 10
- relevant architectural/design patterns
- State pattern (APPP chapter 36)
- event listener/callback
- UI architectural patterns
Week 12: 01 Apr - brief review of extended state diagrams
- Project 4: saving and restoring Activity state
- event-driven programming - Test 3 roadmap items
- Model-View-Adapter in ClickCounter and Stopwatch
- possibly time to work on Project 4 in your teams
Reading/Podcasts - APPP chapters 7-9, 18, 19
- What is Agile Design; The Single-Responsibility Principle; The Open/Closed Principle
- Sequence Diagrams
- Class Diagrams
- SE Radio episode 12 on concurrency
Week 13: 08 Apr - announcements
- test 3 next week - practice test is in Week 13 on Sakai
- agile design: process, not event: presentation
- design smells: usually subjective, sometimes objective
- rigidity: difficult to change
- fragility: easy to break
- immobility: difficult to reuse
- viscosity (of software, of environment): it is difficult to do the right thing
- accidental complexity: e.g., overdesign
- needless repetition (DRY)
- opacity
- design perfume
- refactoring
- immutability
Other topics Reading/Podcasts - PA chapters 6 and 8
- Building a View
- Drawing 2D and 3D Graphics
- APPP chapter 10-12
- The Liskov Substitution Principle (LSP); The Dependency-Inversion Principle (DIP);
The Interface Segregation Principle (ISP)
Week 14: 15 Apr - no Friday class (Easter Break) - test 3
- announcements
- course IDEA survey opens April 13, closes April 27 at 11:59pm
- there will not be a Quiz 3 next week (use that time to fill out the IDEA survey)
- concurrency
- interleaving
- calculating the number of possible interleavings
- nondeterminism
- race conditions
- key difference between these two examples?
- Java threads
- Java examples
- overview
- physical versus logical concurrency
- CPU-bound versus I/O-bound activities
- run-to-completion versus coordination
- (conflicting) design forces:
- example: prime number checker
- direct execution
- asynchronous (background) execution
- cloud-based execution
- Cloud Computing - XaaS (X as a Service)
- in-class time to work on Project 4
Reading/Podcasts
Week 15: 22 Apr - no Monday class (Easter Break) - announcements
- IDEA survey reminder
- test 4 (final exam) next week
- Project 4 submission next week
- test 3 discussion, if needed
- final topics from Week 14, if needed
- in-class time to work on Project 4
Reading/Podcasts Homework - Project 4 due Saturday, April 27, at 11:55pm
Final Session (Week 16): Saturday 4 May 1-3pm - announcements, if any
- test 4 (final)
Reading/Podcasts Dr. Läufer’s Course Outline Overall Outline of Topics (subject to revision) - organization, motivation, introduction (1 week: 1 total)
- what makes software good?
- requirements: functional vs. nonfunctional
- the importance of testing
- basics of object-oriented programming (2 weeks: 3 total)
- semantics: reference vs. value, equality vs. identity
- types and classes: relationships, polymorphism
- code organization: member access, packages/namespaces
- agile development process (1 week: 4 total)
- overview
- testing
- refactoring
- continuous integration and delivery
- object-oriented design principles (2 weeks: 6 total)
- overview
- SOLID
- designing with interfaces
- agile object-oriented modeling (2 weeks: 8 total)
- main UML diagrams: class, state machine, sequence
- archetypes and colors
- software design patterns (2 weeks: 10 total)
- key patterns from APPP and HFDP
- concurrent programming (3 weeks: 13 total)
- distributed programming (1 week: 14 total)
- overview and principles
- connecting to web services
Typical structure of a weekly session - OOPUJ or APPP or PA topics
- project discussion and related topics
- pair/group presentation or other activity
Typical assignments over a two-to-three-week period - reading
- listening to SE (Software Engineering) Radio episodes
- programming project
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 Updating...
Robert Yacobellis, Dec 10, 2018, 4:29 PM
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