Schedule

Preliminary Schedule 

(Based on Dr. Yacobellis' Spring, 2016, 

313 Schedule – Subject to Change)

 

Previous version (Spring 2016)

Week 1: 23 May

Video Recordings

  • Pre-work: using Adobe Connect, installing required software, filling in pre-course survey
  • Course overview and Course Roadmap
  • Sakai and Piazza

Sessions

  • Classes 1 & 2
  • organizational matters
    • announcements
    • brief introductions: instructor, students
    • Piazza discussion forum (mandatory subscription – link through Sakai)
    • prerequisites and review topics: 271 313 overview
    • software check – Java 8, Android Studio, Bitbucket, …
    • course software with demo
  • motivation, including embedded systems
    • brief overview of batch versus event-based programming
  • requirements
    • functional: y = f(x)
    • nonfunctional: additional properties or characteristics of f, e.g.
      • testability
        • most important nonfunctional requirement
        • allows testing whether functional requirements are met
        • good architecture often happens as a side-effect (APPP pp. 36-38)
      • performance
      • scalability
        • e.g. performance for large data sets: asymptotic order of complexity 
          (big-Oh) in terms of input size n
      • reliability
      • maintainability
      • static versus dynamic NFRs
  • Test-Driven Design (TDD)
  • discussion of projects 1 and 2
  • course software with demo
  • Class 3 – prerequisite assessment – in-class team/group exercise

Reading/Podcasts - Typically in preparation for the following week

Week 2: 30 May – no class May 30, Memorial Day

Video Recordings – none this week

Data Structure Topics

  • data structures
    • linear vs. nonlinear
    • position-based vs. policy-based (see also here)
    • performance
    • tying data structure choices to requirements
  • data abstraction
    • addressing: pointers, references
    • aggregation (product types): structs, records
      • example: node in a linked list
    • variation (sum types): tagged unions, multiple implementations of an interface
    • example: mutable set abstraction
      • add element
      • remove element
      • check whether an element is present
      • check if empty
      • how many elements
    • several possible implementations
      • reasonable: binary search tree, hash table, bit vector (for small underlying domains)
      • less reasonable: array, linked list
      • see also here

Sessions

  • Class 1 (Tuesday) – COMP 271 (Data Structures) recap; Object-Oriented basics
    • announcements
    • data structures review (see above topics)
    • classes vs. objects
    • UML class diagrams
  • Class 2 (Thursday) – Object-Oriented basics, part 2
    • inheritance
    • Java constructors and access control
    • abstract classes
    • Java polymorphism
    • the Java Object class and toString method
    • Reference vs. Value semantics
    • equality vs. identity

Reading/Podcasts

  • OOPUJ chapters 4, 5
    • Object Roles and Polymorphism; Method Overloading

Week 3: 06 June

Video Recordings – none this week

Sessions

  • Class 1
    • announcements
      • Quiz 1 next week, covering Software Engineering Radio episodes 1 and 2
      • there's a sample set of Quiz 1 questions and answers in Sakai's Week 3 folder
    • project 1 check-up, including using Bitbucket and running Android Studio
    • discussion of project 2 if needed - focus on TODO's and questions to answer
    • some thought problems in Java
    • basics of object-oriented programming up to genericity (Generics)
      • Inheritance and Composition, part 1 (maybe in Class 2)
  • Class 2 – basics of object-oriented programming up to genericity (Generics)
    • Inheritance and Composition, part 2
    • Interfaces
    • more Java thought problems
  • Class 3 – basics of object-oriented programming up to genericity (Generics)
    • Abstract Classes
    • even more Java thought problems
    • More on Test-Driven Development
      • JUnit Annotations, test methods, and examples

Reading/Podcasts

  • OOPUJ chapter 6
    • OO Software Analysis and Design
  • SE Radio episode 2 on dependencies
  • Bob Tarr pdf slide sets on Factory, Strategy, and Visitor Design Patterns (in Sakai Week 3 folder)
  • Agile Principles, Patterns, and Practices in C# (APPP) chapters 1-3 and Design Patterns chapters as above
    • Agile Practices; Extreme Programming Overview; Planning
    • Factory, Strategy, and Visitor Design Patterns

Homework

  • Project 1 due June 6 by 11:55pm

Week 4: 13 June

Video Recordings

  • Supplemental Java topics – Java Collections, data structures, and Object-inherited methods

Session

  • Class 1
    • Quiz 1: short quiz on first 2 SE Radio episodes, patterns and dependencies
    • announcements
      • test 1 next week during the online class session; roadmap on Sakai
    • basics of object-oriented programming - through the rest of the online document
      • Generic types
      • Supplemental material: Java Collections, data structures, and Object-inherited methods (see course slides and video)
      • Optional topic - Coad: modeling with UML and color: overviewbook chapter
    • reverse engineering JUnit tests (test 1 topic)
  • Class 2
    • introduction to Design Patterns
      • Resources
        • tutorialspoint website
        • Bob Tarr pdf slides on Sakai
        • APPP Design Pattern references
          • Factory: Chapter 29
          • Strategy: Chapter 22
          • Visitor: Chapter 35
      • Design Patterns overview
      • Factory method, and Strategy Pattern
  • Class 3
    • Visitor Pattern
    • brief project 3 introduction, team formation

Reading/Podcasts

  • Bob Tarr pdf slide sets on Decorator, Composite, and Visitor Design Patterns
  • APPP chapters 4-6 and Design Patterns chapters as above
    • Testing; Refactoring; A Programming Episode
    • Decorator, Composite, and Visitor Design Patterns

Homework

  • Project 2 due date postponed until June 20

Week 5: 20 June

Session

  • Class 1 – test 1
  • Class 2
    • announcements
      • project 3 team formation
    • more Design Patterns
      • Decorator and Composite
      • Visitor revisited
      • Resources
        • tutorialspoint website
        • Bob Tarr pdf slides on Sakai
        • APPP Design Pattern references
          • Decorator: part of Chapter 35
          • Composite: Chapter 31
          • Visitor: Chapter 35
  • Class 3
    • project 3 details, part 1
      • Shapes interface and Visitor<Result> generic interface
        • concrete Shapes: Circle, Rectangle, ...
        • concrete Visitors: Draw, Size, and Bounding Box
      • project 3 TODOs (Android Studio: Tools => View => TODO)
      • project 3 Decorators: Outline, Stroke, Location, ...
      • Android Canvas and Paint classes and online documentation
      • Unit tests using Gradle and Mockito; the Fixtures class

Reading/Podcasts

Homework

  • Project 2 due Monday night by 11:55pm

Week 6: 27 June

Video Recordings

  • Test 1 review

Session

  • Class 1
    • announcements
      • team members posted on Sakai and Piazza
      • team repositories: cs313sp16teamNp3
    • continued project 3 detailed discussion
      • more classes, including Fixtures
      • Mokito "white box" unit tests (esp. for the Bounding Box Visitor)
        • how to run the unit tests
      • expressions and vexpressions Java examples - using a Visitor<Result> interface to visit arithmetic expressions
      • coding guidelines
  • Class 2
    • UML diagrams and 30-minute in-class group activity
      • create a UML class diagram for project 3 (hand-drawn is best)
      • Submit (a picture of) the diagram plus a brief write up about how you did it on Sakai - one per group
  • Class 3
    • Agile development

Reading/Podcasts

Week 7: 04 July – no class July 4, Independence Day

Video Recordings

  • possibly SOLID follow-up sections

Session

Reading/Podcasts

Homework

  • Project 3 due Friday night

Week 8: 11 July

Session

Reading/Podcasts

  • APPP chapters 21, 23, 32, 36
    • Command and Active Object: Versatility
    • Façade and Mediator
    • Observer: Evolving into a Pattern
    • State

Week 9: 18 July

Session

  • Class 1
    • test 2
  • Class 2
  • Class 3
    • stopwatch internals - objectives, architecture, and design
    • mapping the stopwatch state machine to Java code

Reading/Podcasts

Week 10: 25 July

Session

  • Class 1
    • announcements
      • reminder: you should have listened to SE Radio episode 65 last week on embedded systems!
    • test 2 discussion - as needed
    • overview of clickcounter - event-based interaction
    • UML Extended State Machines (with guards)
    • brief Project 4 requirements review
    • in-class group exercise: create a Project 4 dynamic UML extended state machine model
      • capture these to submit as part of each larger group’s Project 4 submission
  • Class 2
    • continuation of in-class group UML extended state machine exercise
    • detailed discussion of testing in clickcounter and stopwatch examples - will be done in offline video
    • in-class group exercise: create a comprehensive set of unit tests for Project 4 - possibly in Class 3 - cancelled
      • also capture these to submit as part of each larger group’s Project 4 submission
  • Class 3
    • time to work on Project 4 in your larger groups

Reading/Podcasts

Week 11: 01 August

Reading/Podcasts

  • APPP chapter 10-12
    • The Liskov Substitution Principle (LSP); The Dependency-Inversion Principle (DIP); 
      The Interface Segregation Principle (ISP)
  • SE Radio episode 12 on concurrency – will be covered on final exam (test 3)

Week 12: 08 August

  • Classes 1 & 2
    • announcements
      • test 3 on Thursday - practice test is in Week 13 on Sakai
    • agile design: process, not event: presentation
      • design smells: usually subjective, sometimes objective
        • rigidity: difficult to change
        • fragility: easy to break
        • immobility: difficult to reuse
        • viscosity (of software, of environment): it is difficult to do the right thing
        • accidental complexity: e.g., overdesign
        • needless repetition (DRY)
        • opacity
      • design perfume
  • Class 3 – test 3 (final exam)
    • includes SE Radio episodes embedded systems (65) and concurrency, part 1 (12)

Other topics

Homework

  • Project 4 due Thursday night, August 11, by 11:55pm – last day of summer session class

Reading/Podcasts


 

Dr. Laüfer’s COMP 313/413 Course Outline 

(basis for this course – some schedule compression for Summer session)

Overall Outline of Topics (subject to revision)

  • organization, motivation, introduction (1 week: 1 total)
    • what makes software good?
    • requirements: functional vs. nonfunctional
    • the importance of testing
  • basics of object-oriented programming (2 weeks: 3 total)
    • semantics: reference vs. value, equality vs. identity
    • types and classes: relationships, polymorphism
    • code organization: member access, packages/namespaces
  • agile development process (1 week: 4 total)
    • overview
    • testing
    • refactoring
    • continuous integration and delivery
  • object-oriented design principles (2 weeks: 6 total)
    • overview
    • SOLID
    • designing with interfaces
  • agile object-oriented modeling (2 weeks: 8 total)
    • main UML diagrams: class, state machine, sequence
    • archetypes and colors
  • software design patterns (2 weeks: 10 total)
    • key patterns from APPP and HFDP
  • concurrent programming (3 weeks: 13 total)
    • events
    • threads
    • sharing
  • distributed programming (1 week: 14 total)
    • overview and principles
    • connecting to web services

Typical structure of a weekly session

  • OOPUJ or APPP or PA topics
  • project discussion and related topics
  • pair/group presentation or other activity

Typical assignments over a two-to-three-week period

  • reading
  • listening to SE (Software Engineering) Radio episodes
  • programming project
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